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This file reaches 3DCTM1, 3DCTM2

This file reaches 3DCTM1, 3DCTM2

We learnt about The basics of 3d modelling and texturing in blender and Maya.

 

We worked on making small models in Maya of items such as foods and plates I found learning the software's and modelling went well  because I have previous knowledge of the software's however I could of improved on my UV unwrapping due to some waste of pixels.

We learnt about The basics of 3d modelling and texturing in blender and Maya.

 

We worked on making small models in Maya of items such as foods and plates I found learning the software's and modelling went well  because I have previous knowledge of the software's however I could of improved on my UV unwrapping due to some waste of pixels.

3D modelling - research

We learnt about The basics of 3d modelling and texturing in blender and Maya.

 

We worked on making small models in Maya of items such as foods and plates I found using the software's went well  because I have previous knowledge however I could of improved on my UV unwrapping due to some waste of space when fitting the islands together

This file reaches 3DCTM1, 3DCTM2

Weekly Evaluation

Autodesk Maya 2019 - Educational Version_ untitled_   ---   pCube1 07_06_2022 13_24_22.png

This file reaches

3DCTM4, 3DCTM5, 3DCTM6

We learnt about different 3d workflows.

We learnt about different workflows for sculpting. some of these work flows sculpting onto high poly mesh from a low poly and reusing the low poly  model later or just completely retopologize the model by hand I enjoyed learning about the high to low poly workflow as I believe this could help me with my future 3d art. however I could improve on my knowledge of pipelines for different kinds of 3D productions.

Weekly Evaluation

Inspiration - Sutton Hoo (Archaeological site)

I got inspiration for my shield from visiting a archaeological site called Sutton Hoo.

this is an area where two medieval cemeteries where discovered and has a display with lots of medieval artefacts such a shields and ship remains

3D modelling - shield creation

Blender_ [C__Users_766658_OneDrive - Capital City College Group_Desktop_SHEILD_FINAL_SHIEL

3D modelling - texturing

I modelled a shield asset

in blender and UV unwrapped a low poly version. then using dynamesh I sculpted details such as dents and scrapes into the metal. with both high poly and low poly objects I could project the details onto the base mesh as a normal map

I found modelling the shield went very well as I found lots of uses for the modifiers to speed up my workflow such as shrink wrap modifiers and mirror modifiers. however I could of improved on my wooden panels as they did not get as much detail

This project reaches all learning outcomes 3DCTM 1, 3DCTM 2, 3DCTM 3, 3DCTM 4, 3DCTM 5, 3DCTM 6, 3DCTM 7, 3DCTM 8

Weekly Evaluation

diffuse.png
roughness.png
normal.png
metallic.png

I then textured it inside of photoshop and using texture baking to get my high poly sculpted object onto my low poly

Weekly Evaluation

Final renders

I rendered out turn arounds using eevee and cycles

more work of my shield creation process

can be found here

This file reaches all learning outcomes 3DCTM 1, 3DCTM 2, 3DCTM 3, 3DCTM 4, 3DCTM 5, 3DCTM 6, 3DCTM 7, 3DCTM 8

character creation - bear

This project reaches all the learning outcomes 3DCTM 1, 3DCTM 3, 3DCTM 4,

Blender [C__Users_Lorcan_Downloads_bearSkull (1).blend1] 10_05_2022 09_02_04.png

This is the start of my bear character model where I have made the base mesh in blender to build the main forms and then sculpted it in ZBrush to add details and make it more realistic

Weekly Evaluation

ZBrush 09_05_2022 10_26_39.png

I used the clay build up brush to add muscles, the planar brush to define flatter shapes such as the nose and the smooth brush to smoothen it all

Blender [C__Users_Lorcan_Downloads_bearSkull (1).blend1] 10_05_2022 09_00_14.png

I box modelled a scull in blender and sculpted in details using ZBrush

Weekly Evaluation

Blender 10_05_2022 08_49_22_edited.jpg

I rendered my sculpted skull using a 3 point lighting setup

Blender 06_06_2022 11_22_40.png

I started to retopologize my bear sculpt using an addon called Retopoflow. I found this a good tool for retopology as it speed up a lot of aspects of retopology such as placing quads and tweaking the position of them.

Weekly Evaluation

Here is the final retopologized model I will use for UV unwrapping and texturing

Blender_ [C__Users_Lorcan_Desktop_bear.blend] 16_06_2022 10_34_38.png

Here is the final textured bear model I made using projection painting 

I believe I successfully have created the start of a 3d character in blender which could possibly be used for rigging and in game development. if I could of improve on this project i would have like to have been able to add fur.

I unwrapped my topologized bear model using a UDMI workflow which involves separating parts of the body such as ears, face, nose, mouth, body and feet and then unwrapping them onto different maps next to each other. Another reason UDMI workflows for unwrapping characters is useful is because you can assign different resolutions to different part of the body's fore example I knew my bears body and feet would eventually just be covered with hair so I gave them a smaller resolution of 2k where as my bears face which would have short hair in some places and my bears nose which would have no hair where both given a 4k image so I could do closeup renders of them later on

Blender_ [C__Users_Lorcan_Desktop_bear.blend] 16_06_2022 10_47_41.png
Blender_ [C__Users_Lorcan_Desktop_bear.blend] 16_06_2022 10_36_41.png

This is what my unwrapped model looks like

mountain_edited.png

After all the unwrapping was done i texture painted my bear using projection mapping. Projection mapping is where you find images  of the subject and use it as a stencil to paint onto the model. this prosses took a long time because I had to find good enough quality images of bears which all looked roughly the same then stich these images together making them look blended and math all the colours

sutton-hoo-treasure-value-1612292243614-3122573657.png

Weekly Evaluation

Weekly Evaluation

Inspiration - VFX GRACE (company)

A lot of the inspiration for my bear character came from a company called VFX GRACE which has produced lots of photorealistic animals made in blender

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